
The man behind Lugaru, David Rosen, is leading up development on Lugaru 2. It’s compelling entertainment when you steal a knife off one attacking rabbit in order to plunge it deep within the furry bowels of another. The production values are fairly low, even by independent development standards, but Lugaru has that special spark. All told, though, Lugaru isn’t so much about the physics as it is about the fighting rabbits. You can toss dead ragdoll enemies at other opponents, and keeping an enemy in their ragdoll state longer will allow you to land more cheap blows. Check out the in-game tutorial for an exhausting run-down of the options.Īs I mentioned, the physics in Lugaru compliment the gameplay rather than constitute it. You can pick up some weapons when you roll over them, perform aerial flips, jump off walls, “animal” run in order to tackle an opponent, and so on. The game’s control scheme is a little convoluted, but it has some neat twists.

Opponents can parry your moves, and in turn you can counter their parries. Lugaru plays out as a rock-paper-scissors sort of fighting game. It is a fighting game with rabbits, and a unique one at that. I had to check it out, and I am pleased to report that Lugaru is exactly what it purports to be. Here we have a man claming the seemingly impossible–that there is a highly entertaining rabbit fighting game already in existence. It has some great ragdoll physics and is a truly great game. I wanna suggest the game Lugaru that is a fighting gam with rabbits. So why am I talking about Lugaru, then, if it isn’t a physics game? It was recommended to me by Joacim “Zero” Möller with the following wording: Still, a Lugaru player’s second-to-second concern isn’t manipulation of a physics system. Game characters will move in and out of ragdoll in response to strikes, whereas most games simply revert to ragdoll as an end state. And, to be fair, its use of ragdoll is more integrated into game play than many titles today. It was recommended to me because of its ragdoll physics, though.

Primarily, Lugaru is a fighting game of sorts. I like to define physics games as games where the primary player interaction is manipulation of a complex physics system. Super Mario Brothers for the NES has a simplistic view of gravity, collisions, and collision responses. Obviously even the most rudimentary of game mechanics can have physics-based game elements. There isn’t an easy yes/no test as to what constitutes physics game it’s a sliding scale.
